Nov 21, 2005, 07:08 PM // 19:08
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#121
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Jungle Guide
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Quote:
Originally Posted by Hella Good
Dark Fury is totally useless. Read the skill discription: "Sacrifice 17% maximum health. For 5 seconds, the next time any nearby party member hits with an attack, that party member gains one hit of adrenaline." Sacrifice 17% (!!!), not to mention the mana cost, so that THE NEXT TIME (=once) any NEARBY (means you have to be basically in the warriors' face) party member hits with an attack, that party member gains 1 (!!!) hit of adrenaline. Really, I have every single necro skill BUT Dark Fury. It is totally WORTHLESS, REGARDLESS of how many warriors u have in your party. That and, of course, the dumbest necro elite- Wither: 2 health degen, 2 mana degen... Really, Malaise is just as good- don't tell me 2 health degen really matters- it does not, + you can spam Syphons and Malaise to acheive a wonderful effect AND still be able to use a POWERFUL necro elite (what of Spites, Life Transfer, Well of Power, etc., etc.).
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dark fury can be useful in iway groups
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Nov 21, 2005, 08:29 PM // 20:29
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#122
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Quote:
Originally Posted by audioaxes
dark fury can be useful in iway groups
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i dont think so- id rather waste my health and energy on something that is worthwhile like order of pain/vamp.
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Nov 22, 2005, 12:02 AM // 00:02
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#123
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Jungle Guide
Join Date: May 2005
Location: New Jersey
Guild: Idiot Savants
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Quote:
Originally Posted by Hella Good
Dark Fury is totally useless. not to mention the mana cost, so that THE NEXT TIME (=once) any NEARBY (means you have to be basically in the warriors' face)
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Dark Fury is radar range.
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Nov 22, 2005, 12:25 AM // 00:25
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#124
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Jungle Guide
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Quote:
Originally Posted by Hella Good
i dont think so- id rather waste my health and energy on something that is worthwhile like order of pain/vamp.
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you can take all 3 and be very effective
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Nov 22, 2005, 05:28 AM // 05:28
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#125
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Krytan Explorer
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Quote:
Originally Posted by jonnybegood
no i do believe it does over 40 dmg while cleave is still in the 30s
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8 Adrenaline (7 for Evisc) versus 4 Adrenaline.
Maybe the only redeeming factor.
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Nov 22, 2005, 07:15 AM // 07:15
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#126
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Academy Page
Join Date: Aug 2005
Location: My hammer is stained with the blood of countless assassins.
Guild: We Eat Pancakes [Yumy]
Profession: W/
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Verathas Gaze is the only skill that I can't see any point in taking in any situation.
Either Take Veratha's aura or don't take either.... yeesh, what were they thinking?
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Nov 22, 2005, 09:29 PM // 21:29
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#127
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Quote:
Originally Posted by RoF
Verathas Gaze is the only skill that I can't see any point in taking in any situation.
Either Take Veratha's aura or don't take either.... yeesh, what were they thinking?
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Gaze is actually more useful than Aura. It gives you a minion for 10 mana, and that could easily be a high lvl fiend here. For example, in Grenth's, you can steal lvl 16 fiends from the Gnashers. Also Gaze does not expire- Aura does.
And again, Dark Fury is NOT cost effecient and if a warrior needs DF to generate one hit of adrenaline, he should seriously consider switching profession.
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Nov 22, 2005, 10:09 PM // 22:09
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#128
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Academy Page
Join Date: Aug 2005
Location: My hammer is stained with the blood of countless assassins.
Guild: We Eat Pancakes [Yumy]
Profession: W/
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Quote:
Originally Posted by Hella Good
Gaze is actually more useful than Aura. It gives you a minion for 10 mana, and that could easily be a high lvl fiend here. For example, in Grenth's, you can steal lvl 16 fiends from the Gnashers. Also Gaze does not expire- Aura does.
And again, Dark Fury is NOT cost effecient and if a warrior needs DF to generate one hit of adrenaline, he should seriously consider switching profession.
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You're kidding right? Why would I want to spend 7 seconds ( 1 second cast + 5 second recharge + 1 second cast) stealing a lvl 16 fiend when I can make my own at level 18? That level 16 fiend will die faster than the time it took you to steal it.
Gaze and Aura both are pants in PvE.... the only use for either one is aura against MF builds in tombs... even this isn't so practical as the enemy MM will be carrying an aura of his own.
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Nov 23, 2005, 02:38 AM // 02:38
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#129
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Pre-Searing Cadet
Join Date: Nov 2005
Profession: E/R
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Wards
{Ward Againist Harm} could use some work. First of all its the only non-earth ward. This means you can't stack it with other wards. The Level 16 version gives you + 63 Armor vs Fire, and 25 Armor vs other damage. This may sound ok, but it is an elite skill. This means you have to devote your elite skill to a spell that could just be called ward againist fire. This is ok for the campaign where you can choose your enemies, but in PvP the chances of facing a significant number of fire eles is pretty darn low. It should be made a earth spell since all other wards are earth, there are 3 water elites and only one earth, and in order to cast the spell you have expose your ele to the front lines of battle where earth protection spells would really help. Secondly, to make it more effective in PvP the spell should give around 50 armor vs fire, and 35 vs other damage.
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Nov 23, 2005, 02:42 AM // 02:42
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#130
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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NAh cmon don't take more away from water. Then the only really good elite for pvp would be water trident.
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Nov 23, 2005, 02:59 AM // 02:59
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#131
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Pre-Searing Cadet
Join Date: Nov 2005
Profession: E/R
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reply
Meanwhile, the only elite for earth is obsidian flesh.
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Nov 24, 2005, 02:16 PM // 14:16
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#132
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Desert Nomad
Join Date: Nov 2005
Location: Check behind you again.
Profession: N/
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an adrenal W/Mo can use vital blessing. if you max prot out, an additional 200 health really can help. if you have all perfect fortitude and superior vigor, you would have, 790 health.
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Nov 24, 2005, 03:58 PM // 15:58
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#133
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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Quote:
Originally Posted by James Earthwarder
Meanwhile, the only elite for earth is obsidian flesh.
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haha, true. i am an earth lover- too bad there isn't more earth elites. earth is very powerful though. also, it's mostly spike damage, which tends to be the new thing in pve since the dot aoe nerf.
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Nov 24, 2005, 10:19 PM // 22:19
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#134
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Lion's Arch Merchant
Join Date: Jul 2005
Guild: STW
Profession: N/Me
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heal area owns if ur party is getting owned and needs to buy time to get away and thin out the hoarde, but that pretty conditional and shouldnt ever happen anyway
Last edited by (reature111; Nov 25, 2005 at 07:26 PM // 19:26..
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Nov 25, 2005, 05:22 PM // 17:22
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#135
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Ascalonian Squire
Join Date: Mar 2005
Location: The Netherlands
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Quote:
Originally Posted by Hella Good
And again, Dark Fury is NOT cost effecient and if a warrior needs DF to generate one hit of adrenaline, he should seriously consider switching profession.
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I think you don't quite understand what the skill does. It gives one bonus strike of adrenaline on each attack for 5 seconds on all party members within radar range. How is that not good? Next time, test the skill before you decide it's crap.
Last edited by Neutron Star; Nov 25, 2005 at 05:26 PM // 17:26..
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Nov 25, 2005, 11:20 PM // 23:20
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#136
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Wilds Pathfinder
Join Date: Jul 2005
Guild: --
Profession: R/N
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Neutron Star - you sure about dark fury?
Vital blessing can save your ass vs spike some times...but most of them it will just get striped. One very good skill is watchfull spirit - once it is removed you gain ~150 health.
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Nov 25, 2005, 11:21 PM // 23:21
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#137
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Wilds Pathfinder
Join Date: Oct 2005
Location: Maryland
Guild: The Servants Of Morgoth
Profession: N/
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i like how we have completely got off the subject of the worst build.
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Nov 26, 2005, 03:21 AM // 03:21
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#138
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Wilds Pathfinder
Join Date: Jun 2005
Profession: N/W
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Quote:
Originally Posted by The Son Of Morgoth
i like how we have completely got off the subject of the worst build.
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Worst skill
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Nov 26, 2005, 04:22 AM // 04:22
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#139
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Frost Gate Guardian
Join Date: May 2005
Location: Somewhere over the rainbow
Guild: Devil Me [DEvM]
Profession: E/D
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Quote:
Originally Posted by GWplayer745
I've never used this skill, but have had it used against me and I can therefore say that you may be looking at Ether Lord in the wrong way. You might be looking at it as a way to gain energy, but I like to look at it as a way to keep others from gaining energy. This skill could seriously cause a monk who's relying on maintained enchantments (perhaps a life bonder), to really start hurting for energy with an additional 3 arrows of energy degeneration. Just one of many scenarios where this skill could be useful. Far from being the worst skill in the game if you ask me.
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But look at the duration of ether lord, maxes about 10 seconds. For a grand total of, 10 energy denied. Sure it's going to hurt a bonder, but so is malaise + wither for 4 energy degeneration for about 30 seconds (and counter the life degen on yourself with life siphon or something). On top of that, ether lord can't spam as well as malaise. Even more so, energy burn/surge denies 10 energy each at 14 dom, as well as dealing 80 dmg a piece.
Sure if you're completely out of energy, might as well use ether lord. However, ether lord still needs a longer duration to be really effective.
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Nov 26, 2005, 05:11 AM // 05:11
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#140
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Krytan Explorer
Join Date: Sep 2005
Location: I live in my house.. duh..
Guild: OoB FTW - Need Members!
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Vengeance.
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